Video games are played by millions every day. Some people use them to relieve boredom, others to alleviate anxiety and stress. They can be used to improve hand-eye coordination, social skills and temper. But they can also cause addiction, which can lead you to unhealthy behaviors and unhealthy lifestyles.

Some people have played video games their entire lives. For others, it’s a way to relax and unwind after a hard day. These rules change as you age and get away from your family. Their grades are actually higher than those of non-gamers.

Scientists have shown that video games are able to help with anxiety and depression. This is because they stimulate the brain to release dopamine, which in turn helps increase dopamine levels. This leads to a greater sense of well-being, both mentally and physically.

Video games can also reduce stress. This is especially true for violent games. This is because frustrated players tend to be more determined to go further in the game. The player will feel more confident and less frustrated once they have achieved their goal. This emotional restoration helped players enjoy both their games and their lives more generally.

Gaming Disorder was added to the World Health Organization’s list of new addictions in May 2019. It’s defined as “an irresistible and excessive preoccupation with videogames, which results in significant personal or social impairment for 12 or more months.”

Video games are played by more than 2Billion people around the globe, or 25% of the entire world’s population. Sixty percent play video games every day. Videogame addiction isn’t an epidemic. It is actually quite common, with only two per cent of those gamers being considered to be videogame addicts. That’s fifty times more than for people who smoke.

However, one individual with a serious case of videogame addiction was found to have played for on average ninety-hours per week. He also worked minimum hours to pay his bills. His employer soon discovered this and placed him on probation to help him get over the problem. The man returned home that night and dismantled his computer. He fell asleep, his first sleep in more than three years.

After many long months, he was finally promoted to assistant manger. He then put together his computer and promised that he would not play more than a few hours. He continued to play for fourteen hours that night. He became addicted to the same thing again. He disappeared without warning for days and sometimes even weeks.

This is evidence that as kids get older and begin to live on their own, or go to college, bad habits can develop. This could include missing class, failing to show up for work, or falling behind with bills. This is because the person who is responsible for regulating how much the user plays is not there. It is possible to reduce the chances of someone becoming addicted if they have a guardian, parent or roommate who limits how much they play.

Although the influence of video games on teens and young adult has been debated for years, most people will quickly point out the detrimental effects on the body, attitude, or behavior of teens who play them.

Video games, like all coins, have both positive and negative sides. Video games can improve cognitive abilities, hand-eye coordination, and overall brain function. This is a great way to improve your career in engineering, architecture, or even surgery. The study actually compared surgeons who played video gaming to their work. These results were quite surprising. The recovery times of patients who had played Call of Duty and Grand Theft Auto were up to eighty-five per cent when they were consulted by surgeons. They also made 37% less mistakes, performed 27% faster and had 73% more success rates (Rence).

Contrary the popular belief that videogames can make teens aggressive, studies show that they can actually decrease violent behavior. They allow teens to channel their aggressive behavior and provide a safe space for them to vent in a fun and safe way.

Multiplayer games also have been proven to improve teen social skills. They work because players work together to achieve common goals. This is done by communicating with one another. Video games require communication to communicate with your teammates and coordinate attacks. Communication is key to many career options, such as therapy, teaching and receptionist.

A video game has been proven to be a preventative for Alzheimer’s disease. This miracle is achieved by making the player complete tasks that increase muscle memory. This increases grey matter, which helps to reduce brain aging.

Post-traumatic Stress Disorder symptoms can be helped by video games. This happens by veterans putting on a VR headset, which transforms them into a 3-D battlefield. They can experience what it is that causes PTSD, and it also helps them to fight the daily breakdowns. It may take a few tries before they get the hang of it.

Microsoft will launch an ESports league in June 2020 for veterans with disabilities. This league can be used to escape the daily pain experienced by wounded veterans. Microsoft’s Xbox Adaptive Controllers make this possible. These controllers and consoles can be customized. These controllers have taller buttons and more input devices, including chin straps.

Microsoft has found a niche market for this technology. Research shows that ninety-two per cent of people with motor cognitive disabilities play video games every day. They say it’s a great way for them to feel normal and helps them make new friends online. Gaming is also big in veteran families. As many at eighty-eight% play videogames with their grandchildren, kids, or even other veterans.

One veteran found a way to connect with his three older brothers by playing videogames every day. It wasn’t because his brothers were not willing to make contact with him. His prosthetic limbs were not familiar to him so he began to play video games to get more comfortable with them.

Many people play video games every day. There are obvious correlations. These include the fact that videogames can help with depression, stress, anxiety, or both. However, they can also be addictive to users, which can negatively impact their daily lives.

Final thoughts: Video games are not as bad as they seem. If we take the time to think about how long we spend playing them, we can reap the benefits for our productivity and mind.

Author

  • chrisbrown

    Chris Brown is a 33-year-old blogger who focuses on education. He has a Master's degree in education and has been working as a teacher for over 11 years. He is an advocate for education reform and believes that all students should have access to a quality education.